I don't see how stopping the clock at a scrum reset increases the stoppage. You stick to exactly the same protocol as with an existing scrum reset you just aren't losing time off the clock.
The TMO changes with the yellow/red card review have been great at reducing stoppages.
Players going down injured is very tricky. I don't think the referee can do much there because it's not within their domain to decide whether someone is actually injured and forcing them to play on with an injury could be disastrous. I think players have to change that behaviour. I'm not sure how else you deal with it.
The TMO changes with the yellow/red card review have been great at reducing stoppages.
Players going down injured is very tricky. I don't think the referee can do much there because it's not within their domain to decide whether someone is actually injured and forcing them to play on with an injury could be disastrous. I think players have to change that behaviour. I'm not sure how else you deal with it.