The simplest change to scrums that would improve things would be to stop the clock as soon as the first scrum is unsuccessful and only start the clock again once a successful scrum has been completed and the ball is back in play.
I think fans would get a lot less frustrated by scrum resets if they didn't see 2+ minutes disappear from the clock over the course of two or three scrum resets.
@Lindommer - I agree with your sentiment about scrums being about restarting play quickly, safely and fairly. I think this is the key reason why knock on advantage should be very short. A team really only needs to have clean possession of the ball to have gained their advantage from the other side knocking on.
I think fans would get a lot less frustrated by scrum resets if they didn't see 2+ minutes disappear from the clock over the course of two or three scrum resets.
@Lindommer - I agree with your sentiment about scrums being about restarting play quickly, safely and fairly. I think this is the key reason why knock on advantage should be very short. A team really only needs to have clean possession of the ball to have gained their advantage from the other side knocking on.