terry j
Ron Walden (29)
Do you have any?
I have a few, but hey don't laugh m'k?!
A couple to get the ball rolling...wait, that's soccer. Oh well you know what I mean.
Well, unlike most I suspect, I love scrums. God forbid they ever get emasculated to the stage of the farce we see in that other code...but equally I can see the frustration that comes from (at times) repeated resets.
So, seein as how *we* want the scrum to be part of the game, but hate any protracted affairs, how about some concept like 'is PART of the game, but not IN the game.'
What I mean by that, when the scrum is called, either naturally or as a result of a ref signal, time is stopped, and is only restarted when the ref calls 'scrum completed' or some such. Hence, the scrum stays and it does not matter on those occasions where it takes four or five resets.
Can someone give a good reason why in the modern game it is still acceptable to kick out on the full from within the 22? We have already seen (and approved I feel) that passing back means it cannot be kicked out on the full, but I wonder why at any time now in the modern game we should be able to kick out on the full?
At times the game is going for such protracted periods of play, it comes to a sudden stop because of dreary defensive play and it gets kicked out. Sometimes that is not so bad due to a quick throw in, but contrast that to forming a line out etc.
Heck, speed the game up totally and simply go to a rule that says the ball must bounce before crossing the sideline from anywhere on the field under any circumstance.
Any thoughts on these, do you have any of your own?
I have a few, but hey don't laugh m'k?!
A couple to get the ball rolling...wait, that's soccer. Oh well you know what I mean.
Well, unlike most I suspect, I love scrums. God forbid they ever get emasculated to the stage of the farce we see in that other code...but equally I can see the frustration that comes from (at times) repeated resets.
So, seein as how *we* want the scrum to be part of the game, but hate any protracted affairs, how about some concept like 'is PART of the game, but not IN the game.'
What I mean by that, when the scrum is called, either naturally or as a result of a ref signal, time is stopped, and is only restarted when the ref calls 'scrum completed' or some such. Hence, the scrum stays and it does not matter on those occasions where it takes four or five resets.
Can someone give a good reason why in the modern game it is still acceptable to kick out on the full from within the 22? We have already seen (and approved I feel) that passing back means it cannot be kicked out on the full, but I wonder why at any time now in the modern game we should be able to kick out on the full?
At times the game is going for such protracted periods of play, it comes to a sudden stop because of dreary defensive play and it gets kicked out. Sometimes that is not so bad due to a quick throw in, but contrast that to forming a line out etc.
Heck, speed the game up totally and simply go to a rule that says the ball must bounce before crossing the sideline from anywhere on the field under any circumstance.
Any thoughts on these, do you have any of your own?