I don't think we were building phases with a purpose, we were simply recycling.
I couldn't work out our game plan, people say play whats in front of you;
Time is in front of you, a team should build - saw none of that.
The games history;
So where is Poms weaknesses, and how do we exploit them.
Field position and taking 3 point options isnt my cup of tea either.
There was the usual lack of effort of the support runners to do anything but shovel it wider.
While it may have been the game plan to move the Poms around, without the guys running inside lines and different angles, the response is drift and tackle.
We missed that other creative unit like Beale, who has pace and guile to support Foley. To create threat and doubt. At various times Foley (and Kerevi) took on the line well but the next phase was just more pass the parcel (there were no support runners looking to leverage the half break)
The best example of how it should be done was in one of the NZ super derbies this year, 15 odd phases in and a lock makes the effort to run an inside line so a prop has an inside and outside running option (and the lock scores)
Same as the kicks, a good chase changes our impression of any kick, no chaser, it is a lobbed return of serve.
Too often there is no chaser, just units rearranging to receive the ball again, but only the guys already there, none of the rest are working hard back to give any option to out ball receiver to spread the ball on counter