That's why the number of passes per phase interests me a bit more. If "action" equals "entertainment," then the number of passes would seem to be a better predictor than the overall score.
yes, I think subconsciously I came to the conclusion that the metric to be used was just that, but since doing my exercise last night I think i have refined it more.
I asked rhetorically regarding the speed of the game 'in any case, how would you measure it?'. Thanks to watching the games and pondering I think I have improved how to measure it.
The realistation I have had is that it comes down to 'length of time the ball is in play', a subset of that of course being number of passes as that contributes to time in play.
When viewed from that perspective, we can look at the number of tackles made anew.
In the forty minutes of league the number of tackles equals 4.475 per minute, close enough to 4.5/min. That is the
least it is able to be, as it does not take into account time off for tries, conversions, taps, kicks in general play etc etc.
So the real number must be higher per minute. Each tackle takes five seconds (say, on average) so a third of the game is simply guys being hugged or writhing on the ground.
BUT, with the new metric of 'time in play', and accepting a tackle is a stop (there is NO competition, and I suspect this rule is the same in both codes, 'the game ends at the first stoppage of play after the siren' or some such wording. Hence league ends at the first completed tackle (stoppage) after the siren, whereas in our code we all know that the game can continue for many minutes after the siren, irregardless of how many tackles or rucks are involved, as they are not stops and involve competition for the ball) we can see league comes to a complete stop three or four times a minute. For mine, where competition is paramount, the fact that the length of time taken for the play the ball
is caused by the defending team deliberately slowing the game down, just worsens it. It would be a yellow card immediately in rugby.
So ok, even tho the number of passes per tackle is not too different between the codes (tho at first glance it IS more in rugby) the TIME the ball in play is
vastly different, as unlike a tackle a ruck/maul etc is NOT a stop, but just another different competition for the ball.
It is this aspect which led me a few days ago to suspect rugby was 'at least four times faster', and the stats do seem to bear that out. (sure you might NOT like that a ruck is a competition for the ball, that is fine, it is personal taste so stick with league, but at least have the intellectual honesty to admit that 'all those accusations we made about rugby have not quite turned out to be true, in fact if anything the reverse applies)