I agree that it is a harsh rule for the defending team, but I guess it stays consistant with the fact that if the defending team touches the ball in front of the goal line and then the ball is grounded or goes dead in goal, it is a five metre scrum.
All conversions and PK for goal to be drop kicks, and to be taken within 30 seconds.
No stuffing around waiting for the kicking T runner to arrive. No waiting for Wilkinsonesque simulated bowel movements.
TV won't like it, cause it is a potential advertisement opportunity.
I just dug up this thread becasue after watching the 7's, i also agree that penalty goals should be drop goals and taken in 30sec's. ..
However a consequence of this is that some teams may become more cynical or liberal in their interpretation of their rules, well i think there should be an amendment to how the penalties are given and at fault players identified everytime.
So some rule changes are that we should steal the process of giving cards to players like they do in football but introduce a third card which is white..
1st offence = White Card/Penalty
2nd offence = Yellow Card/Penalty & 10min sin bin
3rd offence = Red Card /sin bin for game
It could get ugly for Australia at scrum time though :/
Oh, and can we reverse the numbers so we don't have to count down from 15...
Every scrum infringement should be a FK. Penalty try can still occur if a team collapses on their own line, and front row players can still be binned for collapsing repeatedly, especially near their own line. But no PG's should be able to be kicked from scrum infringements.
Could implement a similar system to that of Ice Hockey. A two minute time out for any offence committed in the "red zone" or within the 22m. The offending player has to stand in a box on the sideline for a two minute period while the opposition attempts to maximise the opportunity of a little extra space. Could even make it a 5 minute period. It would discourage many as it could lead to 2 or 3 off at one time which would almost guarantee a team would score.
Yeah i like that concept as well.
Overall i think the rules of rugby are quite reasonable, albeit a little long for the average punter.. But at test level its quite evident that nearly all the teams are committing cynical fouls to slow the opposition down in attack and for me thats currently the biggest burden on the game.. So rather then trying to rewrite the rules into an even more complicated rulebook, just punish the teams by sending players off more..
That and penalty goals, i don't like the amount of time that is wasted on penalty goals, make it a drop goal with 30sec limit.
Maybe mix you and TOCC's ideas a bit.
Three cards (White/Yellow/Red or similar variant). White = 5 minutes, Yellow = 10 minutes, Red = Rest of the game. A second white card for a player equals a yellow. Or maybe it would be better if white carded players can return to the field after five minutes or after the opposition has scored a try.
Low level intentional infringement in the Red Zone = white, Higher level = yellow. I think there are some types of offences in the Red Zone that don't warrant either card. I imagine referees have a fairly good idea of when players are taking the piss. I guess it depends on how much momentum the attacking team have.
I'd have a harsher penalty for repeated scrum infringements. It would make scrummaging more important for the forwards to get right and the fans would (in theory) be subjected to less resets.
Another area would be to tidy up the advantage laws in terms of what constitutes advantage across all officials particularly in terms of penalty advantage. At the moment its a little too variable depending on individual interpretation of the law.
At the elite levels I think the TMO could be utilised to help establish a defined advantage line. Using similar technology that's used in the NFL. A superimposed advantage line for penalty. At the point in which a penalty advantage is issued a line could appear say 10m further up field and a time clock start (say 10 seconds). The team would then have that period of time to cross the advantage line. They do, then advantage would be played. If not, then it goes back to the offence. Could even be done with the use of the AR setting the advantage line.
Or at the very least, if the ball is kicked away regardless of whether its a knock on or penalty advantage then I'd like it to be declared null. Same with teams that intentionally drop it to be awarded the penalty. The point should be to at least try and use the ball. No cynical play. If you are awarded advantage try your hand.
And while we are at it we should reduce the pack by 2 players so there is more space on the field.
The scrum is an integral part of our game, teams with strong scrums shouldn't be penalised by not getting a scoreboard advantage from their superiority
The dominant team gets rewarded with FK's just as they do on the first offence currently. I would just change it so that they're always FK's, because so many scrum penalties could easily go either way. I don't think someone putting a hand on the ground to stablilise themselves or missing a bind is worth 3 points.
I think what ever changes are ever made, they cant add complexity to the laws or increase the need for referee intervention. Rugby is hard enough on the officials and fans as the laws currently stand.Ugh. I disagree with every aspect of this post.
Advantage is such a fluid and variable thing that is impossible to legislate it with any certainty. Often a team has an advantage even though they are still metres from getting to the advantage line, conversely a team that is beyond the advantage line may not have had an advantage. It depends upon the score, the game situation and the various strengths and weaknesses of the teams. A mechanical application would not work imo.
As for telling teams that they must use the ball in a certain way I don't like that at all. If a team wants the benefit of a PK or a scrum then their should be nothing in the laws that discourages it. Particularly in a close game, often teams just want to take the PK, not risk losing it when they make a break of 30m downfield which amounts to nothing.
Besides which, it seems to work pretty well in practice, there are only very few controversies around advantage calls. Occasionally you get some disagreement a call being too short or too long, but by and large it is not a big issue. The best games of rugby are often the ones where a referee applies an intelligent and practical use of the advantage law and I don't see any reason at all to change that.