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Decent All Black skills

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RugbyReg

Rocky Elsom (76)
Staff member
wowza.

I assume its a trick, but can't work out how. CGI balls?

[video=youtube;d6o7G4gPB8M]http://www.youtube.com/watch?v=d6o7G4gPB8M&feature=player_embedded[/video]
 

Jnor

Peter Fenwicke (45)
If that's real they'd be putting 100 points on us and the saffas every tri nations game...
 

observer

Tom Lawton (22)
Rene Ranger is probably looking into a mirrow when he is catching those balls with his back turned.
 

en_force_er

Geoff Shaw (53)
It's a parody/homage to an advertising campaign done for fantasy nfl football last year, the campaign was called nfl fantasy files.

[video=youtube;_Ymkoh-vKzM]http://www.youtube.com/watch?v=_Ymkoh-vKzM[/video]
 
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RugbyReg

Rocky Elsom (76)
Staff member
yeah, and the Kobo ones for Powerade (I think it was Powerade, or Gatorade).

Still don't know how they do them
 

stoff

Trevor Allan (34)
Weepu's seemed plausible. I'm suss on the kick due to the camera cutting away.Actually, the more I watch it extremely suss on the kick - he only seems to swing his leg about half as hard on the third one as the previous two. Most likely just chips it up and down while the camera zooms in to take the original ball out of shot and someone kicks one in from somewhere off camera.
 

Groucho

Greg Davis (50)
They're using live action morphing software. You take two sequences and the software produces the second end frame from the first start frame.

It works best when the start and end positions are quite similar, so they do a 'take' with the introductory banter, and then keep trying until they have a 'hit' on one of the tests, and the continue the banter from there. There are some tutorials on the web that tell you how to make viral videos in this way.

With the pro versions of CGI systems it would take an expert to tell the difference, and soon no one will be able to distinguish live action from morphed action, even when made with ordinary desktop software.
 

Blue

Andrew Slack (58)
This is all done with video editing technology. I have seen some of the software used to achieve this sort of thing and it's amazing. As long as cameras are positioned in the same place you can splice split-second frames together that will look like 100% perfect video.

So those videos are made from potentialy hours of footage.
 

Ruggo

Mark Ella (57)
They're using live action morphing software. You take two sequences and the software produces the second end frame from the first start frame.

It works best when the start and end positions are quite similar, so they do a 'take' with the introductory banter, and then keep trying until they have a 'hit' on one of the tests, and the continue the banter from there. There are some tutorials on the web that tell you how to make viral videos in this way.

With the pro versions of CGI systems it would take an expert to tell the difference, and soon no one will be able to distinguish live action from morphed action, even when made with ordinary desktop software.

This sounds like a job for mythbusters. :)
 

Groucho

Greg Davis (50)
This is all done with video editing technology. I have seen some of the software used to achieve this sort of thing and it's amazing. As long as cameras are positioned in the same place you can splice split-second frames together that will look like 100% perfect video.

So those videos are made from potentialy hours of footage.

Nah, that's the old way. I have had a play with EIAS3D and all you have to do is shoot two scenes from the same position: one with the start action you want (Weepu passing) and one with the end action (the ball knocks off a target ball). Then you divide the visual frame into thee zones: a start zone (where the start action persists), an end zone (where the end action persists) and a tweening zone (where the movement of the ball is morphed). Then you press go and the software does the rest. Provided there is only one object in motion then that is all it takes for a highly realistic result.
 

DPK

Peter Sullivan (51)
Nah, that's the old way. I have had a play with EIAS3D and all you have to do is shoot two scenes from the same position: one with the start action you want (Weepu passing) and one with the end action (the ball knocks off a target ball). Then you divide the visual frame into thee zones: a start zone (where the start action persists), an end zone (where the end action persists) and a tweening zone (where the movement of the ball is morphed). Then you press go and the software does the rest. Provided there is only one object in motion then that is all it takes for a highly realistic result.

So a situation like in A Scanner Darkly isn't too impossible?
 

RugbyReg

Rocky Elsom (76)
Staff member
and the Brumbies show us how its really done!

[video=youtube;i7X8Sc5u0hY]http://www.youtube.com/watch?v=i7X8Sc5u0hY&feature=youtu.be&a[/video]
 
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